Q: So, how does this world work? A: Very well. The Generals, L-R: Yours Truly, Michael, Will, Chase Taking photo: "Warlord Jim" |
So, If It’s the Same Map, How Is Anything Different?
Yes, if you look at the map, this is the exact same layout as classic Risk (with a handy sea-link to note that, yes, the Middle East is connected to East Africa). And your forces are the same in that one troop figure=one “army” (or “battalion” or whatever) and a tank (or some other impressive military device) is equal to three armies, and so forth. No change there, and no change in the combat rules of three dice vs. two dice, ties to defender, etc.. If you’ve played Risk, you’re familiar with all that.
The Grand Opening: Welcome to Earth You
The Founding Fathers sign in. I think America began this way... |
We would not be dismayed. We signed in blood! (Okay, not really. Will found a cheap ink pen, and we all used that.) Note that Jim got a little bit of a big-head and gave himself a title— “Warlord.” Right, Jim. Dream on, buddy.
Time to Face the Strange Ch-ch-ch-changes
We then assumed command of the factions as follows:
Michael Fleming— Die Mechaniker (we think that should be pronounced “dee me-kahn-ick-ur”, but it will be far more fun to shout, “Die, Mechaniker!” when attacking him.)
Will Sensing— Enclave of the Bear (looks like a cross between Braveheart and Conan the Barbarian)
Howard Shirley (yours truly)— Saharan Republic (Mad Max-style super models with heavily armed dune buggies, and a hint of Dune’s Fremen warriors. Works for me!)
“Warlord” (snicker) Jim Weaver— Khan Industries (yes, I did shout “KHHHHAAAAAAANNNNNN!!!!” when reading about them.)
Winning At Some Cost
Winner takes all... well, or at least some... |
But Wait, That’s Not All!
The New World Has Begun. |
The World Has Changed Forever
And thus begin the annals of our wars. A quick consult of the rules reveal that our next game will already have different rules because of completing the first one… and what changes will our later conflicts provoke? Only time and the vagaries of war can tell.I for one, can’t wait to find out.
Thanks for sharing your experience. Sounds like a fun campaign, and it will be interesting to see how the world ends up. One question: What happens if, in subsequent games, you have a different number of players?
ReplyDeleteFrom my admittedly quick perusal of the rules, not all that much. Their factions are marked as not being used for the current game, though as far as I can tell, this doesn't have any effect on future games. But there might be an event that triggers a sealed rule I don't know about yet. As for endgame choices, as players who are eliminated don't get to alter the board on that game, the effect is pretty much the same as if the faction didn't participate. So from what I gather, if someone has to miss a game, the changes probably won't be so drastic as to make later participation significantly difficult. Of course, there's nothing preventing a stand-in player from running the faction for a game.
ReplyDelete